;------------------------------------------------------------------------------------------------
[wpn_fnc]:identity_immunities,weapon_probability,default_weapon_params,wpn_fnc_sounds
        GroupControlSection         = spawn_group
        $npc                        = on
        $prefetch                   = 8
        $spawn                      = "weapons\fnc"
        scheduled                   = off
        cform                       = skeleton
        
        class                       = WP_AK74
        slot                        = 2
        animation_slot              = 2
        ef_main_weapon_type         = 2
        ef_weapon_type              = 6
        hand_dependence             = 1
        single_handed               = 0
        
        default_to_ruck             = false
        sprint_allowed              = true
        
        inv_grid_height             = 2
        inv_grid_width              = 5
        inv_grid_x                  = 65
        inv_grid_y                  = 72
        inv_name                    = st_wpn_fnc
        inv_name_short              = st_wpn_fnc
        description                 = st_wpn_fnc_descr
        
        kind                        = w_rifle
        inv_weight                  = 4.06
        cost                        = 27000
        repair_type                 = rifle_5
        weapon_class                = assault_rifle
        
        hud                         = wpn_fnc_hud
        visual                      = dynamics\weapons\wpn_fnc\wpn_fnc.ogf
        position                    = -0.026, -0.097, 0.0
        orientation                 = 0, 0, 0
        fire_point                  = 0, 0.137, 0.649
        fire_point2                 = 0, 0.097, 0.722
        strap_bone0                 = bip01_spine2
        strap_bone1                 = bip01_spine1
        strap_position              = -0.26, -0.11, 0.25
        strap_orientation           = -15, -9, 110
        ph_mass                     = 4
        
        flame_particles             = weapons\generic_weapon05
        smoke_particles             = weapons\generic_shoot_00
        grenade_flame_particles     = weapons\generic_weapon01
        
		shell_point					= -0.02,0.167,0.082
		shell_dir					= 0, 0, 0.4
		shell_particles				= weapons\556x45

        light_disabled              = false
        light_color                 = 0.6, 0.5, 0.3
        light_range                 = 5
        light_time                  = 0.2
        light_var_color             = 0.05
        light_var_range             = 0.5
        
        upgrades                    = up_gr_firstab_sig550, up_gr_seconab_sig550, up_gr_thirdab_sig550, up_gr_fourtab_sig550, up_gr_fifthab_sig550
        installed_upgrades          =
        upgrade_scheme              = upgrade_scheme_sig550
        upgr_icon_x                 = 300
        upgr_icon_y                 = 1100
        upgr_icon_width             = 300
        upgr_icon_height            = 100
        
        fire_modes                  = 1, 3, -1
        ammo_class                  = ammo_5.56x45_fmj, ammo_5.56x45_fmj_bad, ammo_5.56x45_fmj_verybad, ammo_5.56x45_ss190, ammo_5.56x45_ss190_bad, ammo_5.56x45_ss190_verybad, ammo_5.56x45_ap, ammo_5.56x45_ap_bad, ammo_5.56x45_ap_verybad
        ammo_elapsed                = 30
        ammo_mag_size               = 30
        startup_ammo                = 90
        
        scope_status                = 0
        scope_zoom_factor           = 0
        
        silencer_name               = wpn_sil_nato
        silencer_status             = 2
        silencer_x                  = 214
        silencer_y                  = 18
        silencer_light_color        = 0.6, 0.5, 0.3
        silencer_light_range        = 0.01
        silencer_light_time         = 0.2
        silencer_light_var_color    = 0.05
        silencer_light_var_range    = 0.5
        silencer_smoke_particles    = weapons\generic_shoot_00
        
        grenade_class               = ammo_m209, ammo_m209_bad, ammo_m209_verybad
        grenade_launcher_name       = wpn_addon_grenade_launcher_m203
        grenade_launcher_status     = 0
        grenade_launcher_x          = 118
        grenade_launcher_y          = 30
        launch_speed                = 76
        
        hit_impulse                 = 25
        hit_power                   = 0.5, 0.5, 0.5, 0.5
        hit_type                    = fire_wound
        fire_distance               = 1000
        bullet_speed                = 910
        rpm                         = 650
        rpm_empty_click             = 200
        
        use_aim_bullet = false
        time_to_aim                 = 0.0 ;  3.0
        zoom_dof                    = 0.5, 1.0, 180
        zoom_enabled                = true
        zoom_rotate_time            = 0.2
        reload_dof                  = 0, 0.5, 5, 2
control_inertion_factor = 1.0f
        crosshair_inertion          = 6.75
        fire_dispersion_base        = 0.21
        fire_dispersion_condition_factor = 0.001
        inertion_origin_aim_offset  = -0.03
        inertion_origin_offset      = -0.05
        inertion_tendto_aim_speed   = 8
        inertion_tendto_speed       = 5
        
        misfire_probability         = 0.005
        misfire_start_condition     = 0.7 ;  0.88
        misfire_start_prob          = 0.007
        misfire_end_condition       = 0.09
        misfire_end_prob            = 0.11
        
        condition_queue_shot_dec    = 0.0009
        condition_shot_dec          = 0.0007
        
        cam_return                  = 0
        cam_relax_speed             = 5
        cam_dispersion              = 0.556
        cam_dispersion_frac         = 1.0
        cam_dispersion_inc          = 0.0675
        cam_max_angle               = 50.0
        cam_max_angle_horz          = 50.0
        cam_step_angle_horz         = 1.5
        zoom_cam_relax_speed        = 5
        zoom_cam_dispersion         = 0.466
        zoom_cam_dispersion_frac    = 0.7
        zoom_cam_dispersion_inc     = 0.0575
        zoom_cam_max_angle          = 50.0
        zoom_cam_max_angle_horz     = 50.0
        zoom_cam_step_angle_horz    = 1.3
        
        PDM_disp_accel_factor       = 2.0
        PDM_disp_base               = 1.1
        PDM_disp_crouch             = 1.0
        PDM_disp_crouch_no_acc      = 1.0
        PDM_disp_vel_factor         = 2.0
        
        cam_relax_speed_ai          = 360
        zoom_cam_relax_speed_ai     = 360
        holder_fov_modifier         = 1.0
        holder_range_modifier       = 1.0
        min_radius                  = 30
        max_radius                  = 500
        hit_probability_gd_novice   = 1.00
        hit_probability_gd_stalker  = 1.00
        hit_probability_gd_veteran  = 1.00
        hit_probability_gd_master   = 1.00
        
        kill_msg_x                  = 80
        kill_msg_y                  = 59
        kill_msg_width              = 87
        kill_msg_height             = 24
 

[wpn_fnc_hud]:hud_base
        item_visual                 = anomaly_weapons\wpn_fnc\wpn_fnc_hud.ogf
        attach_place_idx            = 0
        zoom_hide_crosshair         = true
        
        item_position               = 0, 0.004, 0
        item_orientation            = -15.488927, -3.320898, 367.220154
        
        hands_position              = -0.14, -0.19, 0.09
        hands_position_16x9         = -0.14, -0.19, 0.09
        hands_orientation           = -0.75, 1.7, -4.2
        hands_orientation_16x9      = -0.75, 1.7, -4.2
        
        aim_hud_offset_pos          = -0.076905, 0.0667, -0.2
        aim_hud_offset_pos_16x9     = -0.076905, 0.0667, -0.2
        aim_hud_offset_rot          = 0.0269, 0.0003, -0.0061
        aim_hud_offset_rot_16x9     = 0.0269, 0.0003, -0.0061
        
        gl_hud_offset_pos           = -0.0395, 0.011, -0.15
        gl_hud_offset_pos_16x9      = -0.0395, 0.011, -0.15
        gl_hud_offset_rot           = -0.087, -0.004, -0.02
        gl_hud_offset_rot_16x9      = -0.087, -0.004, -0.02
        
        lean_hud_offset_pos         = 0, 0, 0
        lean_hud_offset_rot         = 0, 0, 0
        
        anm_hide                    = lancew_ak101_holster
        anm_idle                    = lancew_ak101_idle
        anm_idle_aim                = lancew_ak101_idle_aim, idle_aim
        anm_idle_aim_moving         = lancew_ak101_moving, idle, 0.75
        anm_idle_aim_moving_crouch  = lancew_ak101_moving, idle, 0.7
        anm_idle_moving             = lancew_ak101_moving
        anm_idle_sprint             = lancew_ak101_sprint
        anm_reload                  = lancew_ak101_reload, reload
        anm_shots                   = lancew_ak101_shoot, shoot
        anm_show                    = lancew_ak101_draw
        
        shell_bone                  = wpn_body
        shell_dir                   = 0, 1, 0
        shell_point                 = 0, 0.064, 0.19
        
        fire_bone                   = wpn_body
        fire_bone2                  = wpn_body
        fire_point                  = 0, 0.038159, 0.608368
        fire_point2                 = 0, -0.011, 0.553
 
		rpm_anim_fix 				= false